The Dragon Age: Origins Database

Dragon Age: Origins Console Commands

The one-stop-shop for everything related to Dragon Age: Origins console commands including a full up-to-date list and guides for popular commands.

Dragon Age: Origins

How to Enable and Use the DAO Console

  1. 1

    Follow this guide to enable the console on your DAO installation: commands.gg/dao/blog/console-help.

  2. 2

    Press ` to open the console.

  3. 3

    Type in a console command a hit ENTER to run it.

More Help

DAO Console Commands List

Below is a complete, up-to-date list of all 102 Dragon Age: Origins cheats and console commands from the latest version of the game on PC (Windows). Before being able to use the console in DAO, you need to enable it, follow this guide to do that.

Backup your saves before using console commands as they can cause irreversible and breaking changes. Your data will not be synced in the Keep whilst the console is enabled.

Command Description Syntax
runscript zz_addparty

This command adds the specified creature or companion to your party. They must be spawned within the same area as your character.

runscript zz_addparty < Tag >
runscript addtalent

This command adds the specified talent, skill or spell to the currently selected character.

runscript addtalent < Talent ID >
runscript removetalent

This command removes the specified talent, skill or spell from the currently selected character.

runscript removetalent < Talent ID >
runscript addxp

This command adds a specified amount of XP to your character.

runscript addxp < Amount >
runscript appearance

This command changes your character's appearance, with "-1" reverting your appearance back to default settings.

runscript appearance < Model ID >
runscript ai

This command can be used to either enable or disable AI.

runscript ai < on / off >
runscript AddEnemyToParty

This command adds the specified enemy to your party.

runscript AddEnemyToParty
runscript attack

This command locates and initiates combat with a creature with the specified tag. If multiple creatures are located, only one will engage in combat with your character.

runscript attack < Creature ID >
runscript zz_surrender

This command locates and ends combat with a creature with the specified tag. If multiple creates are located, only one will disengange in combat with your character.

runscript zz_surrender < Creature ID >
runscript bowlingforferelden

This command surrounds your character with a 20 second globe of energy. This will cause any creatures you run into to be knocked out of the way.

runscript bowlingforferelden
runscript chargen

This command allows you to either open up the character creator screen or the level up interface (using the values 0 and 1 respectively).

runscript chargen < 0 / 1 >
runscript cheater

This command unlocks all achievements for your character.

runscript cheater
runscript cheat

This command adds 30 armour and 100 defense to your party for 120 seconds.

runscript cheat
runscript healplayer

This command instantly heals all party members, restoring 4,250 health. However, this command will not provide healing powers if your party is currently affected by the curse of mortality. This command also regenerates all mana and stamina for party members.

runscript healplayer
runscript healbadger

This command doesn't do anything.

runscript healbadger
runscript killallhostiles

This command kills all enemies.

runscript killallhostiles
runscript zz_killallhostiles

This command kills all enemies, dealing 9,999 damage.

runscript zz_killallhostiles
runscript pc_immortal

This command grants your character with infinite health, preventing your health from dropping below zero. If you're using blood magic, you'll also receive unlimited spell casting ability.

runscript pc_immortal
runscript RemoveEnemyFromParty

This command removes the specified enemy from your party.

runscript RemoveEnemyFromParty
runscript restore

This command restores the selected party member's stamina and mana. However, it will not restore points to those being currently used in a sustained ability.

runscript restore
runscript rubberband

This command sends all creatures within the nearby area to their starting points.

runscript rubberband
runscript setplayerimmortal

This command grants your character with infinite health, preventing your health from dropping below zero. If you're using blood magic, you'll also receive unlimited spell casting ability.

runscript setplayerimmortal
runscript summon

This command moves the nearest object with the specified tag to your character's location.

runscript summon < Object ID >
runscript summon_creature

This command moves the nearest creature with the specified tag to your character's location.

runscript summon_creature < Creature ID >
runscript selectparty

This command displays the party selection screen. It also sets all companions to both recruited and in camp, without creating the required objects for them in camp. This allows your character to unlock the "recruiter" achievement.

runscript selectparty
runscript gxa_selectparty

This command performs the same as the "selectparty" command, however for the Awakening expansion pack.

runscript gxa_selectparty
runscript zz_testpartypicker

This command displays the party picker screen. Party members can only be changed if the current area allows it (this command does not work in the Awakening expansion pack).

runscript zz_testpartypicker
runscript zz_app_debug

This command starts the "Approval Debug Helper Script". This will allow changing approval rates and setting certain flags eligible.

runscript zz_app_debug
runscript zz_cli_debug

This command jumps your character to the climax at Redcliffe castle.

runscript zz_cli_debug
runscript zz_epi_debug

This command starts the "Epilogue Debug". This will immidiately start the epilogue sequence and allow changing plot states.

runscript zz_epi_debug
runscript zz_pre_debug

This command starts the "Prelude Debug Helper Script". This will allow teleporting and the modification of plot states.

runscript zz_pre_debug
runscript zz_ran_debug

This command starts the "Random Encounters Debug Helper Script". This will allow teleporting and the modification of plot states.

runscript zz_ran_debug
runscript zz_lot_debug

This command starts the "Lothering Debug Helper Script". This will allow teleporting and the modification of plot states.

runscript zz_lot_debug
runscript zz_cir_debug

This command starts the "Circle of Magi Debug Helper Script". This will allow teleporting and the modification of plot states.

runscript zz_cir_debug
runscript zz_orz_debug

This command starts the "A Paragon of Her Kind Debug Helper Script". This will allow teleporting in and around Orzammar, and the modification of plot states.

runscript zz_orz_debug
runscript zz_ntb_debug

This command starts the "Nature of the Beast Debug Helper Script". This will allow teleporting and the modification of plot states.

runscript zz_ntb_debug
runscript zz_arl_debug

This command starts the "Arl Eamon Debug Helper Script". This will allow teleporting and the modification of plot states.

runscript zz_arl_debug
runscript zz_urn_debug

This command starts the "Urn of Sacred Ashes". This will allow teleporting and the modification of plot states.

runscript zz_urn_debug
runscript zz_den_debug

This command starts the "Denerim Debug Helper Script". This will allow teleporting around Denerim and the Landsmeet, and the modification of plot states.

runscript zz_den_debug
runscript zz_bec_debug

This command starts the "Elf Origin Debug Helper Script".

runscript zz_bec_debug
runscript zz_bed_debug

This command starts the "Elf Origin Helper Script".

runscript zz_bed_debug
runscript zz_bhm_debug

This command starts the "Magi Origin Debug Helper Script".

runscript zz_bhm_debug
runscript zz_bhn_debug

This command starts the "Human Noble Debug Helper Script".

runscript zz_bhn_debug
runscript zz_bdn_debug

This command starts the "Dwarf Noble Debug Helper Script".

runscript zz_bdn_debug
runscript zz_bdc_debug

This command starts the "Dwarf Commoner Origin Debug Helper Script".

runscript zz_bdc_debug
runscript zz_shl_debug

This command starts the "The Stone Prisoner Debug Helper Script". This will allow teleporting and the modification of plot states. This command only works if you already have the Stone Prisoner DLC.

runscript zz_shl_debug
runscript zz_gwb_debug

This command starts the "Warden’s Keep Debug Helper Script". This will allow teleporting and the modification of plot states. This command only works if you already have the Warden's Keep DLC.

runscript zz_gwb_debug
runscript zz_dlc_debug

This command starts a test script that will allow teleporting and the modification of plot states.

runscript zz_dlc_debug
runscript zz_wmp_debug

This command starts the "World Map Debug Helper Script". This will allow the modification of plot states and immidiately finish all current main quests.

runscript zz_wmp_debug
runscript zz_camp_debug

This command initiates the camp ambush and allows you to set the plot flag for it. It will also allow your character to teleport to the first camp that you make.

runscript zz_camp_debug
runscript zz_kcc_debug

This command starts the DLC "Ostagar Debug Helper Script".

runscript zz_kcc_debug
runscript zz_aoa_debug

This command starts the "Amaranthine Siege Debug Script".

runscript zz_aoa_debug
runscript zz_coa_debug

This command starts the "Amaranthine City Limits Debug Script".

runscript zz_coa_debug
runscript zz_gxa_debug

This command opens the GUI Debug menu that allows you to scale party inventory and grant companions.

runscript zz_gxa_debug
runscript zz_int_debug

This command takes you to the beginning of the game.

runscript zz_int_debug
runscript zz_ltl_debug

This command starts the "Kal'Hirol Debug Helper Script".

runscript zz_ltl_debug
runscript zz_ltm_debug

This command starts the "Mother's Lair / End" script

runscript zz_ltm_debug
runscript zz_rxa_debug

This command starts the "random encounters for Awakening" script

runscript zz_rxa_debug
runscript zz_stb_debug

This command starts the "Queen of the Blackmarsh" script

runscript zz_stb_debug
runscript zz_trp_debug

This command starts the "Wending Wood/ Silverite Mines" script

runscript zz_trp_debug
runscript zz_vgk_debug

This command starts the "Vigil's Keep Siege and Voldrik Plot" script

runscript zz_vgk_debug
runscript zz_str_debug

This command starts the "Witch Hunt" script

runscript zz_str_debug
runscript zz_str_morrigan

This command starts a Witch Hunt script which can alter the state of past choices in regards to Morrigan.

runscript zz_str_morrigan
runscript zz_goto

This command teleports your character to the location of the specified object or creature (they must be within the same area as your character). If there are multiple entities with the same tag, you'll be able to specifiy which to teleport to using the number argument.

runscript zz_goto < Object ID / Creature ID < Index >
runscript zz_test_hire

This command adds the nearest NPC to your character's party. If there are already 4 characters in your party, the NPC will still be added however will not have a portrait.

runscript zz_test_hire
runscript zz_use_ability

This command causes the specified creature to use the specified ability on another specified creature. If another creature is not specified, then the ability will be used towards the currently controlled party member.

runscript zz_use_ability < Creature ID < Ability ID < Create ID >
runscript zz_money

This command adds the specified amount of copper.

runscript zz_money < Amount >
runscript zz_money2

This command adds the specified amount of copper (this command only works in the Awakening expansion pack).

runscript zz_money2 < Amount >
runscript zz_getparty

This command adds the Alistair, Dog and Morrigan companions to your party, even if it is full.

runscript zz_getparty
runscript zz_dropparty

This command removes all characters from your current party.

runscript zz_dropparty
runscript zz_pre_demo2

This command teleports your character and party to Ostagar.

runscript zz_pre_demo2
runscript zz_pre_strategy

This command teleports your character and party to Duncan's Fire (Ostagar).

runscript zz_pre_strategy
runscript zz_talk_nearest

This command talks to the nearest non-party member NPC.

runscript zz_talk_nearest
runscript zz_givearmor

This command adds the Dragonbone Legion Armour to your character's inventory.

runscript zz_givearmor
runscript zz_starmetal_sword

This command adds the 1H and 2H Starfang to your character's inventory (this command only works if you already have the Warden's Keep DLC).

runscript zz_starmetal_sword
runscript zz_party_addgifts

This command adds the Antivan Leather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andraste's Grace, and the Cute Nug and your character's inventory.

runscript zz_party_addgifts
runscript zz_char_creation

This command resets your game's progress and opens up the character selectio screen.

runscript zz_char_creation
runscript zz_override_skills

This command overrides the results of the specified skill checks. Using 1 as the value will cause all skill checks to pass, and using 2 will cause them to fail. Using 0 will however not override skill checks.

runscript zz_override_skills < 0 / 1 / 2 >
runscript zz_createrunes

This command adds the Fire, Frost and Lightning Runes and "The Oathkeeper" sword to your inventory.

runscript zz_createrunes
runscript zz_upgrade

This command allows your character to perform enchantments through opening up the enchantment window.

runscript zz_upgrade
runscript levelparty

This command raises all party members to the specified level (default being level 2), and your character's level within the specified class (the class must be either warrior, rogue, or wizard). This command however will destroy all currently equipped items (including weapons, armour, accessories etc.).

runscript levelparty < Level < Player Class >
runscript zz_set_trap

This command adds traps to your character's inventory.

runscript zz_set_trap
runscript zz_reveal_map

This command reveals the entire map (this command does not work in the Awakening expansion pack).

runscript zz_reveal_map
runscript e3_addparty

This command adds the Dareth and Jory companions to your party.

runscript e3_addparty
runscript zz_eurodemo_end

This command teleports your character and party to the Dalish Camp.

runscript zz_eurodemo_end
runscript zz_add_skills3

This command sets your character's available skill points to 3, regardless of whether your current amount of points is lesser or greater than 3.

runscript zz_add_skills3
runscript zz_economizer

This command unequips all of your character's currently equipped gear. If your inventory has reached the maximum capacity of 125, then not all of your gear will be unequipped.

runscript zz_economizer
runscript zz_supercrit

This command adds 1,000 mana and health, and also 50 strength and dexterity to the specified character. If not character is specified then the points will be added to your character.

runscript zz_supercrit < player / Character >
runscript dbg_setattrib

This command gives the selected party member a 180 second specified buff of the specified attribute. If a negative value is used, then the specified attribute will decrease by this amount.

runscript dbg_setattrib < 1 / 2 / 3 / 4 / 5 / 6 < Amount >
runscript injury

This command removes all injuries from either your character, or all characters within your party.

runscript injury < remall / remparty >
runscript zz_jump_around

This command teleports your character to the set teleport points on the current map.

runscript zz_jump_around
runscript zz_fab

This command gives your character access to the debug rom (Awakening only). This room will give you access to complete Awakening equipment sets (including armour, weapons, potions, and runes).

runscript zz_fab
runscript zz_deathblow

This command immediately kills the currently targeted enemy, using your weapon's finishing blow (if your weapon does not have a finishing blow, then this command will not work).

runscript zz_deathblow
runscript zz_addapproval

This command adds a specified amount of approval to the specified character. If a negative value is used, then the approval will decrease by this amount.

runscript zz_addapproval < Character Number < Amount >
runscript wizard

This command changes your character into a wizard of the specified level.

runscript wizard < Level >
runscript rogue

This command changes your character into a rogue of the specified level.

runscript rogue < Level >
runscript warrior

This command changes your character into a warrior of the specified level.

runscript warrior < Level >
runscript roguex

This command changes your character into a rogue of the specified level.

runscript roguex < Level >
runscript warriorx

This command changes your character into a warrior of the specified level.

runscript warriorx < Level >
runscript wizardx

This command changes your character into a wizard of the specified level.

runscript wizardx < Level >
runscript dogx

This command changes your character into a war dog of the specified level.

runscript dogx < Level >
runscript shale

This command changes your character into a shale of the specified level.

runscript shale < Level >

How to Enable and Use the Console in Dragon Age: Origins

Dragon Age: Origins is a really fun game, and it can be made even more fun with console commands. Console commands, also known as cheats, are codes you enter into the console to do things like give your character items, change your appearance, adjust the world, settings, and a lot more!

In order to use console commands, you first need to enable the developer console. The method to do this varies based on which platforms you're playing DAO on. See help for your specific platform below.

Once you've got the console enabled, it can be opened by pressing the ` (grave) key on your keyboard. If this key isn't on your keyboard, or you want to change the key that opens the console, see How to Change Console Key.

To run a command, type it into the console and hit ENTER . You can also press ENTER to close the console.

Enable the Console on Steam

The method to enable the console on Steam varies based on whether or not you're playing Dragon Age: Origins Ultimate Edition or the regular edition. See help for your edition below.

Ultimate Edition

To enable the developer console on the Ultimate Edition of Dragon Age: Origins, visit your Steam Library, right click "Dragon Age: Origins - Ultimate Edition" and select "Properties…":

Dragon Age: Origins Steam properties

In the properties menu, click "LOCAL FILES" in the left menu and then click "Browse…":

Dragon Age: Origins browse local files on Steam

Go into the "data" folder:

Dragon Age: Origins Steam data folder

Open "DAOriginsLauncher.xml". If you are asked what to open it with, select Notepad (or a text editor of your choice).

Press CTRL + F and search for:

true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true"

Add arguments="-enabledeveloperconsole" after autoquit="true" (there should be a space between the two), so that the final line looks like this:

Dragon Age: Origins Steam data folder

Regular Edition

To enable the console on the regular edition:

  1. Navigate to your Steam Library
  2. Right click "Dragon Age: Origins" in the left menu
  3. Select "Properties…"
  4. Enter -enabledeveloperconsole in the text box under "Launch Options"
  5. Open the game (if you already had it opened, you'll need to close and re-open), and the console will be enabled.

Enable the Console on Origin

To enable the console on Origin:

  1. Right click "Dragon Age: Origins" in the Origin client
  2. Select "Game properties"
  3. Go to the "Advanced launch options" tab
  4. Under "Command Line Arguments" enter -enabledeveloperconsole
  5. Click "Save"
  6. Open the game (if you already had it opened, you'll need to close and re-open), and the console will be enabled.

How to Change Console Key

If you don't have the default console key on your keyboard, or you just want to change it to something else, it's not too hard to do! First, open File Explorer and go to Documents, then go into the following folders:

BioWare > Dragon Age > Settings

Open the KeyBindings.ini file and go to the line that has the following text:

OpenConsole_0=Keyboard::Button_Grave

Replace the text Keyboard::Button_Grave with the button you want to use to open the console. Here are some options:

  • Keyboard::Button_Tilde (~)
  • Keyboard::Button_F6 (F6 key)
  • Shift + Keyboard::Button_X - (SHIFT + X at the same time)
  • Control + Keyboard::Button_C - (Control + C at the same time)

As an example, the first option in the above list would look like:

OpenConsole_0=Keyboard::Button_Tilde